﻿using System;
using System.Collections.Generic;
using System.Text;

using Cafechess.Chess.Controls;

namespace Cafechess.Chess.Controls
{
  public partial class ChessBoard
  {
    private System.ComponentModel.IContainer components;
    private System.Windows.Forms.ImageList imagePieces;

    /// <summary> 
    /// Clean up any resources being used.
    /// </summary>
    protected override void Dispose(bool disposing)
    {
      if (disposing && (components != null))
      {
        components.Dispose();
      }
      base.Dispose(disposing);
    }


    #region Component Designer generated code
    /// <summary> 
    /// Required method for Designer support - do not modify 
    /// the contents of this method with the code editor.
    /// </summary>
    private void InitializeComponent()
    {
      this.components = new System.ComponentModel.Container();
      System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ChessBoard));
      this.imagePieces = new System.Windows.Forms.ImageList(this.components);
      this.SuspendLayout();
      // 
      // imagePieces
      // 
      this.imagePieces.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imagePieces.ImageStream")));
      this.imagePieces.TransparentColor = System.Drawing.Color.Transparent;
      this.imagePieces.Images.SetKeyName(0, "");
      this.imagePieces.Images.SetKeyName(1, "");
      this.imagePieces.Images.SetKeyName(2, "");
      this.imagePieces.Images.SetKeyName(3, "");
      this.imagePieces.Images.SetKeyName(4, "");
      this.imagePieces.Images.SetKeyName(5, "");
      this.imagePieces.Images.SetKeyName(6, "");
      this.imagePieces.Images.SetKeyName(7, "");
      this.imagePieces.Images.SetKeyName(8, "");
      this.imagePieces.Images.SetKeyName(9, "");
      this.imagePieces.Images.SetKeyName(10, "");
      this.imagePieces.Images.SetKeyName(11, "");
      // 
      // ChessBoard
      // 
      this.AllowDrop = true;
      this.Name = "ChessBoard";
      this.MouseLeave += new System.EventHandler(this.ChessBoard_MouseLeave);
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.ChessBoard_Paint);
      this.DragOver += new System.Windows.Forms.DragEventHandler(this.ChessBoard_DragOver);
      this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.ChessBoard_MouseMove);
      this.DragDrop += new System.Windows.Forms.DragEventHandler(this.ChessBoard_DragDrop);
      this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.ChessBoard_KeyUp);
      this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.ChessBoard_MouseDown);
      this.Resize += new System.EventHandler(this.ChessBoard_Resize);
      this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.ChessBoard_KeyPress);
      this.DragLeave += new System.EventHandler(this.ChessBoard_DragLeave);
      this.MouseHover += new System.EventHandler(this.ChessBoard_MouseHover);
      this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.ChessBoard_MouseUp);
      this.DragEnter += new System.Windows.Forms.DragEventHandler(this.ChessBoard_DragEnter);
      this.MouseEnter += new System.EventHandler(this.ChessBoard_MouseEnter);
      this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.ChessBoard_KeyDown);
      this.ResumeLayout(false);

    }
    #endregion


  }
}
